Strangers & Grooming
Half of minors talk to strangers online. Predators pose as peers, build trust through games and DMs, then isolate a child from the adults who protect them.
Join MissionA cinematic, story-driven curriculum where kids learn to navigate the digital world alongside Myra and her friends — built on the SHIELD framework and trusted by educators.

A crisis hiding in plain sight — help us change that.
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A Crisis Hiding in Plain Sight
Half of minors talk to strangers online. Predators pose as peers, build trust through games and DMs, then isolate a child from the adults who protect them.
Exposure to violent, sexual, and extremist content starts younger every year — often before a child has the context to handle it.
72% of kids can't tell real from AI media. Synthetic images, voices, and videos make lies look real, opening the door to manipulation and extortion.
66% of apps track kids for profit — harvesting personal, biometric, and behavioral data that can follow them for life.
Free game rewards and “prizes” are used as a hook to plant malware, hijack accounts, and steal logins.
Apps designed to vanish without a trace keep kids one tap away from unmoderated spaces no adult can see.

Fully Compliant AI-Powered Digital Learning
Gamified Digital Learning Across Grades



Watch how research becomes a story kids actually want to play — then step into the world yourself.
Play the opening episode at demo.masknextgen.com — no signup.
How globally trusted digital safety standards become the story-driven, skill-building missions students actually play.
9 internationally trusted organizations form the evidence base for every design decision.
6 core domains of digital citizenship — the SHIELD framework — mapped across 3 developmental grade bands.
Protecting from digital harm
Healthy digital routines
Ethical behavior online
Impact on others
Critical thinking & media
Recognize manipulation
Elementary
Awareness & Safety · Exploration
Middle School
Identity & Support
High School
Case Studies & Leadership
Every episode follows the same four-part structure — from story through to real-world application.
Domains and learning objectives are mapped to SHIELD standards across 12 weeks for each grade band.
Curriculum Input — Middle School
Game Episode — Week 6 — Middle School
Jaylen's fumble goes viral — memes spread to every phone in school. He watches his notification count climb. He doesn't touch his phone.
After each story node, students engage in puzzles to check what they've learned!
Jaylen finds his coach — a trusted adult. Meanwhile, in Cyberspace, Myra faces off against the AI villain who has been amplifying the meme of Jaylen into a full-blown cyberbullying campaign in a player-controlled boss battle!
The student levels up on two fronts. In real life, they learn examples of trusted adults. In the game, the player's Myra unlocks new abilities reflecting their journey.
Game mechanics, progression, and teacher/parent tools make safety learning stick across every grade.
Earn per level, unlock mastery badges per mission · optional class leaderboards.
Central guide character threading through all 12 missions, K–12.
Week-by-week classroom plans with activities, boss battles & discussion prompts.
Home challenges & family hooks from FOSI, BARK & Hey Kiddo.
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